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Radioactive Babe
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Posted - 2006.12.03 00:14:00 -
[1]
If a lev4 mission runner gets popped its cost him a minimum of 150mil ... an average mission runner has to do 15 missions to cover that. Any griefbear with a ECM setup will kill that npcer in minutes... 2 or 3 sensor dampners, scrambler and maybe a nos and the npcer is dead ... from first seeing him to local to him being dead = less than 7 or 8 minutes guaranteed (unless the griefbear is crap)
The griefbears say, "bring friends its a mmo", and you pop them too ... they say risk/reward (with them taking the reward for tiny risk while the npcer has little reward for high risk)
Basically the whole thing is skewed way too far in favour of the griefbear ... 0.4 - 0.1 will stagnate because there is far too much risk ...... regardless of reward, there is too much risk ... |

Radioactive Babe
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Posted - 2006.12.03 00:20:00 -
[2]
Originally by: TheDeceit It's your own pirate's fault for the low population there. You need to stop killing the carebears and start ransoming then. They don't die after ransoming, so they're free to fly away and breed with their other fellow carebears. That should repopulate low sec effectively.
If carebears keep being hunted to extinction, then concord would need to enforce daily hunting limits.
A different perspective ... and a good idea too 
<nelson>ha, ha</nelson> |

Radioactive Babe
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Posted - 2006.12.03 00:31:00 -
[3]
Originally by: Patch86 Heres a thought- don't rat / mission in a special NPCing setup?
Ever since day one of my EVE life, I've always NPC'd in a setup that I'd be happy to PvP in. A "carebear" in a BS, decent setup, is as much a pilot in a BSa as the pirate in the BS is. The pirate doesn't have MAGIK HAX that let him kill you, just becaue you're a mission runner and he's a pirate. Theres no reason why you should be giving easy kills if you're in a BS, as most lvl4 runners are.
So you lose 5 minutes more time a mission- thats the price you pay for not getting popped all the time. If people insist on NPCing in "optimised" setups (with gaping holes in resists, odd damage types etc.) they'll have to take what they get.
ECM ... thats what griefbears have that the mission runner doesnt (and scramblers/webbers)
and we are not talking about adding 5 minutes onto a mission, using a pvp setup will mean your tank suffers and you will have to warp out on some of the tough ones .. and then the mission will take 50%+ more time to complete
Take for example a Raven, widely used for lev4 missions ... are you suggesting that the tank be dropped and people fit sensor booster/ECM/RSD/etc in mids and cruise launchers instead of torps? ... because that is the only way you are going to have a chance |

Radioactive Babe
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Posted - 2006.12.03 00:37:00 -
[4]
Originally by: Valan Throw a lion into Rens and chase them out to low sec.
I think you'll find that this is happening there all the time anyways, TNT love to wardec corps/alliances and then sit in docking distance of the main rens station and try to gank people who are exiting the station (ready to dock if a few flashingred people appear)
<nelson>ha, ha</nelson> |

Radioactive Babe
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Posted - 2006.12.03 00:39:00 -
[5]
Originally by: Gonada too funny.
a lame wanna be pirate asking for CCP to push people into a lowsec he has driven them out of because of his lameness.

Nail. Head.
<nelson>ha, ha</nelson> |

Radioactive Babe
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Posted - 2006.12.03 00:52:00 -
[6]
Originally by: Valan Kinda proved my point. They want to PvP haulers, setups they know they can beat, solo pilots and mining barges. Generally speaking your average 'pvepr' doesn't want a target to shoot back. It pretty much applies to everyone in EVE. Golden rule only pick fights you think you can win.
I don't see why high sec is required at all apart from a few noobie systems. Downgrade the lot.
Shooting someone before they can even see space is the lamest PvP (stretching the meaning of PvP there) there is in this game ... its akin to sitting outside newbie stations and popping them, hilarous no doubt in some minds, but the majority consider them to be the scum of the universe ... in my mind, you have talked yourself into that category as well... <nelson>ha, ha</nelson> |

Radioactive Babe
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Posted - 2006.12.03 19:40:00 -
[7]
Originally by: Daos Leghki stuff
No-one is reading another thread that has basically the same content as this one but is out of date... if you have a point to make just bloody say it
Low sec needs to have a built in counter to pirates, player run counters do not last or are ineffective ... Unless you can think of some scenario where lots of people will willingly sit at a gate or station or belt for hours without pay from the people they are protecting (see a couple of posts above, low sec mining is only marginally better than high sec, paying loads of people for security is not economically feasible)
<nelson>ha, ha</nelson> |

Radioactive Babe
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Posted - 2006.12.04 14:05:00 -
[8]
Pirates always come back to the "bring a friend" ... and that argument always falls flat on its face due to simple economics ... to have enough people in a gang/fleet to be able to mine in safety requires so many people camping gates etc that it would be more cost effective to have everyone in 0.5+ mining in safety.
Getting a n00b in a merlin is as useless as having them there in a shuttle, they wont have the skills or the patience to sit there ready to lock and dampen/ecm (if it worked) a pierat ... and as was pointed out, if this became a commonplace tactic the pierats would all turn up in medium/long range ships (mega with t2 rails at 50km would one volley a barge I reckon - with just about any ammo)
So, everyone is going in circles, pierats saying that empire needs a nerf to bring them more targets and empire dwellers saying they would rather go to 0.0 or quit than go to low sec .... CCP have to make a choice on how to handle it (it certainly cant be left to stagnate like it is now) ... would be nice if one posted 
<nelson>ha, ha</nelson> |
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